Player Experience of Needs Satisfaction (PENS) in an Immersive Virtual Reality Exercise Platform Describes Motivation and Enjoyment.
Kiran IjazNaseem AhmadpourYifan WangRafael A. CalvoPublished in: Int. J. Hum. Comput. Interact. (2020)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- three dimensional
- computer graphics
- immersive environments
- augmented reality
- virtual laboratory
- virtual reality technology
- computer animation
- virtual museum
- virtual humans
- multi sensory
- interactive virtual
- pattern recognition
- image processing
- user experience
- virtual training
- virtual reality environments
- tangible user interface