A games-based approach for teaching the introductory programming course.
Rathika RajaravivarmaPublished in: ACM SIGCSE Bull. (2005)
Keyphrases
- programming course
- game programming
- computer programming
- automatic assessment
- student learning
- source code
- programming education
- novice programmers
- teaching materials
- introductory computer
- introductory programming
- computer games
- computer programs
- video games
- case study
- game design
- higher education
- learning systems
- collaborative learning
- programming assignments
- object oriented
- learning environment
- introductory programming courses
- multi agent