Neuronal editor agent for scene cutting in game cinematography.
Erick Baptista PassosAnselmo Antunes MontenegroEsteban Walter Gonzalez CluaCesar Tadeu PozzerVinicius AzevedoPublished in: Comput. Entertain. (2009)
Keyphrases
- d scene
- real time strategy games
- multi agent systems
- multi agent
- game theory
- opponent modeling
- minority game
- general game playing
- single image
- scene understanding
- multiagent systems
- video games
- decision making
- autonomous agents
- game playing
- multiple images
- intelligent agents
- video sequences
- multiple agents
- rational agents
- game design
- educational games
- computer games
- depth map
- agent model
- game players
- human computation
- trading agent competition
- agent architecture
- pedagogical agents
- software agents
- virtual world
- image sequences
- three dimensional
- nash equilibria
- imperfect information
- human players
- agent technology
- mobile agents
- card game