A Narrative Game as an Educational Entertainment Resource to Teach Words to Children with Learning Deficits: A Feasibility Study.
Marcos Alexandre Rose SilvaDébora Corrêa de LimaJúnia Coutinho Anacleto SilvaDeisy das Graças de SouzaClaudia Maria Simões MartinezPublished in: ICEC (2011)
Keyphrases
- elementary school students
- teachable agent
- educational games
- computer games
- primary school
- digital games
- elementary school
- mobile games
- learning process
- children learn
- video games
- role play
- learning achievement
- young children
- computer skills
- educational software
- english vocabulary
- educational environment
- online game
- serious games
- learning design
- educational tools
- english learning
- learning games
- game based learning
- learning analytics
- quest atlantis
- interactive narrative
- online learning
- multiple intelligences
- learning community
- e learning
- facilitate learning
- blended learning
- educational settings
- learning companion
- learning experience
- learning sciences
- computer networking
- pilot study
- multi user environment
- design guidelines