Virtual decisions: video game ethics, Just Consequentialism, and ethics on the fly.
Don GotterbarnJames MoorPublished in: SIGCAS Comput. Soc. (2009)
Keyphrases
- video games
- high tech
- ethical issues
- learning experience
- decision making
- social issues
- game playing
- decision makers
- virtual environment
- augmented reality
- game design
- computer games
- learning tools
- game play
- making decisions
- educational games
- quest atlantis
- middle school
- serious games
- higher education
- software engineering