Login / Signup

From a single- to multi-server online game: a Quake 3 case study using RTF.

Alexander PlossStefan WichmannFrank GlinkaSergei Gorlatch
Published in: Advances in Computer Entertainment Technology (2008)
Keyphrases
  • online game
  • case study
  • online gaming
  • real world
  • information management
  • data collection
  • computer games