Real-Time Image-Based Rendering Using Surface Proxies and Texture Packing.
Radomír MechPublished in: J. Graphics, GPU, & Game Tools (2003)
Keyphrases
- image based rendering
- texture mapping
- real time
- computer vision and graphics
- viewing direction
- computer graphics
- d scene
- view dependent
- stereo vision
- view synthesis
- depth information
- photorealistic
- real scenes
- d objects
- dynamic scenes
- geometric information
- multiple cameras
- light field
- d mesh
- geometric features
- image synthesis
- computer vision
- free form
- multi view
- three dimensional
- depth images
- image space
- single image
- input data
- input image
- image sequences