Evaluating Three Versions of an Augmented Reality Mobile Game about Recycling.
David FurióM. Carmen JuanLeila AlemPeta AshworthPublished in: CEIG (2012)
Keyphrases
- augmented reality
- learning games
- mobile games
- mixed reality
- virtual objects
- human computer interaction
- virtual reality
- user interface
- real scenes
- urban environments
- mobile devices
- lightweight
- mobile learning
- image processing
- head mounted display
- handheld devices
- tangible interaction
- live video
- real environment
- educational games
- expert systems