Accessible Adventures: Teaching Accessibility to High School Students Through Games.
Kyrie Zhixuan ZhouChunyu LiuJingwen ShanDevorah KletenikRachel F. AdlerPublished in: CoRR (2024)
Keyphrases
- high school students
- high school
- helping students
- science teachers
- middle school
- cognitive tutor
- pedagogical design
- middle school students
- science learning
- attitudes toward
- video games
- computer games
- learning process
- science students
- conceptual understanding
- learning games
- e learning
- game play
- game design
- problem based learning
- educational technology
- digital games
- higher education
- peer tutoring
- learning environment