Procedurally generating rules to adapt difficulty for narrative puzzle games.
Thomas VoldenDjordje GrbicPaolo BurelliPublished in: CoG (2023)
Keyphrases
- association rules
- rule sets
- classification rules
- interactive narrative
- generation process
- production rules
- video games
- computer games
- game theory
- data sets
- heuristic search
- resource allocation
- attribute values
- logic programs
- artificial intelligence
- genetic algorithm
- game playing
- data mining
- game tree search
- neural network