Development of a Virtual Reality Application for Oculomotor Examination Education Based on Student-Centered Pedagogy.
Austin FinlaysonRui WuChia-Cheng LinBrian SylcottPublished in: CoRR (2024)
Keyphrases
- virtual reality
- student centered
- virtual reality technology
- virtual environment
- e learning
- computer graphics
- teaching learning
- three dimensional
- virtual reality environments
- case study
- software engineering
- virtual training
- educational contexts
- learning process
- interactive virtual
- virtual world
- collaborative virtual environments
- learning styles
- higher education
- social interaction
- blended learning
- hybrid learning
- learning environment