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Rewards and Penalties: A Gamification Approach for Increasing Attendance and Engagement in an Undergraduate Computing Module.
Hope Caton
Darrel Greenhill
Published in:
Int. J. Game Based Learn. (2014)
Keyphrases
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game mechanics
learning environment
markov decision processes
computer science
user experience
data mining
information retrieval
game play
engineering students
computer science students
user engagement
multiarmed bandit