Augmenting the Task of Exercise Gamification: An Expert View on the Adoption of a New Technology for Deploying Existing Virtual Environments in Virtual Urban Exergames.
Amir MatallaouiNizar Ben SassiFikret SivrikayaRüdiger ZarnekowPublished in: PACIS (2017)
Keyphrases
- virtual environment
- serious games
- virtual reality
- virtual world
- haptic interaction
- technology adoption
- computer graphics
- virtual objects
- physical environment
- multi user
- virtual characters
- virtual space
- learning processes
- collision detection
- information systems
- virtual humans
- multi user virtual environments
- real environment
- user experience
- augmented reality
- e government
- information technology
- real world
- virtual learning environments
- interaction model
- image processing
- role play
- real time