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-Tuple Networks for Othello Position Evaluation.

Wojciech Jaskowski
Published in: J. Int. Comput. Games Assoc. (2014)
Keyphrases
  • evaluation function
  • temporal difference learning
  • temporal difference
  • game playing
  • game tree
  • game tree search
  • board game
  • neural network
  • optimal solution
  • minimax search