Virtual hands in VR: motion capture, synthesis, and perception.
Sophie JörgYuting YeMichael NeffFranziska MuellerVictor B. ZordanPublished in: SIGGRAPH Courses (2020)
Keyphrases
- motion capture
- virtual reality
- computer graphics
- virtual environment
- computer animation
- human body
- human motion
- virtual world
- virtual humans
- augmented reality
- human figure
- body parts
- human motion capture
- human computer interaction
- multi view
- motion capture data
- pose tracking
- markerless
- human movement
- virtual space
- monocular video sequences
- three dimensional
- computer vision
- articulated human motion
- force feedback
- body movements
- human motion capture data
- pose estimation
- viewpoint