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What is difference between Korean and Japanese Online Game Users: Analysis with a Multi-group Structural Model.

Jae-Young MoonSang-Chul LeeNam-Hee KimYung Ho Suh
Published in: SKG (2005)
Keyphrases
  • structural model
  • online game
  • structural models
  • three dimensional
  • learning process
  • recommender systems
  • social media
  • graphical models