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GPU-Based Cell Projection for Interactive Volume Rendering.
Ricardo Marroquim
André Maximo
Ricardo C. Farias
Claudio Esperança
Published in:
SIBGRAPI (2006)
Keyphrases
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volume rendering
graphics hardware
ray casting
volume visualization
volume data
image based rendering
computer graphics
real time
texture mapping
direct volume rendering
ct data
virtual reality
processing speed
computer vision
gpu implementation