Virtual Reality-Based Distraction on Pain and Performance during and after Moderate-Vigorous Intensity Cycling.
Carly L. A. WenderPhillip D. TomporowskiSun Joo Grace AhnPatrick J. O'ConnorPublished in: VR Workshops (2022)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- augmented reality
- three dimensional
- computer animation
- virtual humans
- interactive virtual
- visual data mining
- photorealistic
- virtual reality technology
- virtual world
- force feedback
- virtual museum
- multi sensory
- machine learning
- collaborative virtual environments
- computer interface
- image processing