Employing an underwater vehicle in education as a learning tool for Python programming.
Minas RousouliotisMarios VasileiouNikolaos ManosErgina KavallieratouPublished in: Comput. Appl. Eng. Educ. (2024)
Keyphrases
- learning tools
- underwater vehicles
- programming language
- engineering education
- distance learning
- mobile learning
- special education
- scripting language
- learning experience
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- object oriented programming
- higher education
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- remote laboratories
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- open source
- foreign language
- mobile devices
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- computer programming
- language learning
- serious games
- mobile phone
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- information and communication technologies
- online learning
- object oriented
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- mathematical models
- development tools
- concept mapping
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- windows nt
- machine learning
- concept maps
- computer supported collaborative