Rendering Non-Euclidean Geometry in Real-Time Using Spherical and Hyperbolic Trigonometry.
Daniil OsudinChristopher ChildYang-Hui HePublished in: CoRR (2019)
Keyphrases
- real time
- real time rendering
- high fidelity
- three dimensional
- graphics hardware
- multi dimensional scaling
- image based rendering
- constant curvature
- computer graphics
- image synthesis
- view dependent
- euclidean space
- low cost
- frame buffer
- geometric constraints
- d scene
- high speed
- gpu implementation
- control system
- light field rendering