Capture of 3D Human Motion Pose in Virtual Reality Based on Video Recognition.
Qiang FuXingui ZhangJinxiu XuHaimin ZhangPublished in: Complex. (2020)
Keyphrases
- virtual reality
- virtual environment
- human activities
- monocular video sequences
- video sequences
- video frames
- augmented reality
- computer graphics
- video data
- three dimensional
- multimedia
- pose estimation
- d objects
- multi sensory
- virtual world
- motion capture data
- interactive virtual
- computer animation
- photorealistic
- feature extraction
- virtual space
- object recognition
- partial occlusion
- pattern recognition
- virtual training
- virtual museum
- virtual laboratory
- force feedback
- collaborative virtual environments
- camera motion
- digital museum
- digital libraries
- tangible user interface