T{h}inker for Engaging Learning Experience in Computational Thinking and Programming.
V. Anantha NarayananC. K. ShyamalaC. Shunmuga VelayuthamPublished in: EDUCON (2019)
Keyphrases
- learning experience
- computational thinking
- learning tools
- educational games
- game design
- video games
- learning process
- learning outcomes
- learning materials
- learning styles
- e learning
- learning resources
- learning objectives
- mobile learning
- learning scenarios
- programming concepts
- immersive environments
- computer based learning
- virtual learning environments
- statistically significant
- concept maps
- game play
- computer programming
- assessment tool
- m learning