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Intelligent moving of groups in real-time strategy games.

Holger DanielsiekRaphael StürAndreas ThomNicola BeumeBoris NaujoksMike Preuss
Published in: CIG (2008)
Keyphrases
  • real time strategy games
  • multi agent
  • case based planning
  • moving objects
  • e learning
  • np hard
  • upper bound