The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality.
Mirjana PrpaKivanç TatarBernhard E. RieckePhilippe PasquierPublished in: HCI (10) (2017)
Keyphrases
- virtual reality
- virtual environment
- human computer interaction
- virtual space
- three dimensional
- collaborative virtual environments
- computer interface
- computer graphics
- augmented reality
- computer animation
- virtual world
- virtual humans
- interactive virtual
- virtual reality technology
- multi sensory
- virtual museum
- force feedback
- user interaction
- computer generated forces
- photorealistic
- virtual training
- machine learning
- emotional state
- intelligent agents
- image processing