Intelligent agents for games and computer Go.
Chang-Shing LeeOlivier TeytaudPublished in: IEEE IA (2011)
Keyphrases
- intelligent agents
- monte carlo tree search
- game tree search
- monte carlo
- game playing
- uct algorithm
- intelligent systems
- multi agent systems
- multi agent
- artificial intelligence
- agent systems
- distributed environment
- evaluation function
- game tree
- software agents
- nash equilibrium
- temporal difference learning
- game theory
- artificial agents
- distributed artificial intelligence
- building intelligent
- tree search
- human users
- mental states
- agent architecture
- game design
- cooperative
- mobile agents
- imperfect information
- video games
- nash equilibria
- neural network
- game theoretic
- educational games
- markov chain
- artificial neural networks
- human computation
- human players
- multi issue
- decision making
- intelligent software agents
- genetic algorithm