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Remote Volume Rendering with a Decoupled, Ray-Traced Display Phase.

Stefan Zellmann
Published in: STAG (2021)
Keyphrases
  • volume rendering
  • ray casting
  • volume data
  • volume visualization
  • graphics hardware
  • real time
  • direct volume rendering
  • gpu implementation
  • three dimensional
  • image analysis
  • texture mapping
  • ray tracing