Can mobile device users be identified by how they play a game?
Padmaja ScindiaJonathan VorisPublished in: Sarnoff Symposium (2016)
Keyphrases
- board game
- game playing
- computer games
- mobile devices
- game design
- smart phones
- web environment
- rapid growth
- mobile applications
- context aware
- user interaction
- user interface
- educational games
- user experience
- user profiles
- information sources
- collaborative filtering
- end users
- recommender systems
- video games
- virtual communities
- game play
- learning activities
- mobile networks
- mobile services
- wifi
- online game
- multiple users
- mobile web