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Hiding Actions in Concurrent Games.
Vadim Malvone
Aniello Murano
Loredana Sorrentino
Published in:
ECAI (2016)
Keyphrases
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repeated games
concurrent execution
action sets
game theory
temporally extended
concurrent actions
plan recognition
decision theoretic
computer games
extensive form games
game playing
human actions
incomplete information
reasoning about actions
situation calculus
human computation
action language
goal directed
decision theoretic planning
nash equilibria
neural network
video games
dynamic programming