Hiding Actions in Concurrent Games.
Vadim MalvoneAniello MuranoLoredana SorrentinoPublished in: ECAI (2016)
Keyphrases
- repeated games
- concurrent execution
- action sets
- game theory
- temporally extended
- concurrent actions
- plan recognition
- decision theoretic
- computer games
- extensive form games
- game playing
- human actions
- incomplete information
- reasoning about actions
- situation calculus
- human computation
- action language
- goal directed
- decision theoretic planning
- nash equilibria
- neural network
- video games
- dynamic programming