Utilizing Hybrid Information Sources to Learn Representations of Cards in Collectible Card Video Games.
Andrzej JanuszLukasz GradDominik SlezakPublished in: ICDM Workshops (2018)
Keyphrases
- information sources
- video games
- learning experience
- educational games
- heterogeneous information sources
- game play
- semantic heterogeneity
- data sources
- computer games
- game design
- game playing
- multiple information sources
- serious games
- data sets
- learning tools
- commercial games
- game development
- semi structured
- machine learning
- databases