Applying Serious Games and Machine Learning for Cognitive Training and Screening: the COGNIPLAT Approach.
Christos GoumopoulosGeorgios SkikosChristos KarapapasMaria FrountaGeorgios KoumanakosPublished in: PCI (2021)
Keyphrases
- serious games
- machine learning
- virtual environment
- game engine
- game design
- game play
- computer games
- educational games
- educational tools
- game based learning
- video games
- intelligent tutoring
- social skills
- digital games
- databases
- decision trees
- supervised learning
- virtual characters
- skill acquisition
- learning scenarios
- information processing
- case study
- data structures and algorithms
- learning algorithm
- open source
- user interface
- game development
- usability testing
- communication skills
- multimedia
- soft skills