Learners' Technological Acceptance of VR Content Development: A Sequential 3-Part Use Case Study of Diverse Post-Secondary Students.
Vinh T. NguyenRebecca HiteTommy DangPublished in: Int. J. Semantic Comput. (2019)
Keyphrases
- case study
- post secondary
- learning environment
- teaching materials
- learning experience
- learning content
- secondary school
- e learning
- learning activities
- learning process
- learning styles
- collaborative learning
- lifelong learning
- learning outcomes
- mobile technologies
- hong kong
- development process
- learning materials
- cooperative learning
- mobile learning
- learning opportunities
- design process
- problem based learning
- concept mapping
- learning scenarios
- virtual environment
- higher education
- multimedia
- high school students
- learning objects
- virtual learning environments
- online course
- student learning
- learning resources
- blended learning
- software development
- learning community
- concept maps
- content analysis
- learning sciences
- software engineering
- learning systems
- language learning
- learning strategies
- state university
- technology integration
- metadata