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Quantitive analysis in a heuristic evaluation for usability of Educational Computer Game (UsaECG).

Hasiah MohamedRohana YusoffAzizah Jaafar
Published in: CAMP (2012)
Keyphrases
  • heuristic evaluation
  • computer games
  • educational games
  • educational software
  • usability evaluation
  • user experience
  • video games
  • usability testing
  • usability problems