Time-Critical Rendering of Huge Ecosystems Using Discrete and Continuous Levels of Detail.
Christopher ZachStephan MantlerKonrad F. KarnerPublished in: Presence Teleoperators Virtual Environ. (2004)
Keyphrases
- discrete space
- continuous domains
- continuous data
- continuous action
- discrete variables
- continuous functions
- continuous space
- computer graphics
- high fidelity
- discrete data
- continuous variables
- discrete version
- high quality
- neural network
- high levels
- levels of abstraction
- ray tracing
- reinforcement learning
- decision making
- continuous state spaces
- continuous valued
- discrete valued
- real time
- interactive dynamic influence diagrams
- decision theoretic
- piecewise linear
- d scene
- real time rendering
- computer vision