Keeping Them Interested and Keeping Them Honest: Using an On-Line Learning and Development Environment Called NoobLab to Improve Outcomes and Prevent Plagiarism in Undergraduate Programming Pedagogy.
Paul NeveGordon HunterDavid LivingstonePublished in: Intelligent Environments (Workshops) (2016)
Keyphrases
- development environment
- development tools
- software development environment
- development process
- application development
- case study
- user interface
- development environments
- database server
- visual programming
- rapid prototyping
- programming course
- database
- plagiarism detection
- data model
- database systems
- e learning
- search engine