An Effect of Limb Position in Motor Imagery Training Paradigm in Immersive Virtual Environment.
Suktipol KiatthaveephongSuvichak SantiwongkarnRattanaphon ChaisaenChutimon RungsilpTohru YagiTheerawit WilaiprasitpornPublished in: IEEE SENSORS (2022)
Keyphrases
- virtual environment
- motor imagery
- virtual training
- online training
- virtual reality
- virtual world
- serious games
- spinal cord injury
- multi user
- computer graphics
- interaction model
- brain computer interface
- virtual characters
- virtual humans
- physical environment
- role play
- virtual space
- haptic interaction
- virtual agents
- eeg signals
- online learning
- neural network
- human subjects
- synthetic characters