The integration of extended reality for student-developed games to support cross-curricular learning.
Kathryn MacCallumPublished in: Frontiers Virtual Real. (2022)
Keyphrases
- learning process
- facilitate learning
- technology enhanced learning
- learning scenarios
- undergraduate students
- learning opportunities
- student learning
- university level
- learning contexts
- helping students
- reflective learning
- tutoring system
- video games
- science education
- reinforcement learning
- programming course
- game theory
- learning agents
- student engagement
- peer tutoring
- learning activities