Voodoo software and boundary objects in game development: How developers collaborate and conflict with game engines and art tools.
Jennifer R. WhitsonPublished in: New Media Soc. (2018)
Keyphrases
- game development
- software developers
- game engine
- development process
- software engineers
- software development
- software systems
- key features
- video games
- computer games
- android platform
- software components
- educational games
- software engineering
- game design
- source code
- serious games
- end users
- software projects
- game programming
- game play
- path finding
- game based learning
- design patterns
- adventure game
- software architecture
- case study
- real world
- database applications
- multiscale
- genetic algorithm