Mediating roles of self-presentation desire in online game community commitment and trust behavior of Massive Multiplayer Online Role-Playing Games.
Seung-bae ParkNamho ChungPublished in: Comput. Hum. Behav. (2011)
Keyphrases
- online game
- virtual communities
- role playing game
- online communities
- multi player
- online gaming
- social networks
- situated learning
- computer games
- virtual world
- educational games
- information sharing
- knowledge sharing
- game based learning
- multimedia
- content analysis
- learning community
- information technology
- learning environment
- reinforcement learning