Leveling for Success: Gamification in IS Education.
Connie BarberKylie SmutzerPublished in: AMCIS (2017)
Keyphrases
- serious games
- information and communication technologies
- user experience
- st century
- data sets
- higher education
- distance learning
- e learning
- educational technology
- success factors
- knowledge society
- university level
- hybrid learning
- problem based learning
- hong kong
- resource allocation
- mobile learning
- blended learning
- design principles
- distance education
- teacher education
- virtual environment
- user interaction
- website