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Immersive Virtual Environments in Cue Exposure.
Marcus F. Kuntze
Robert Stoermer
Ralph Mager
Andreas Roessler
Franz Müller-Spahn
Alexander H. Bullinger
Published in:
Cyberpsychology Behav. Soc. Netw. (2001)
Keyphrases
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immersive virtual environments
synthetic characters
visual cues
video games
environmental factors
machine learning
social networks
collaborative learning
multiple cues