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Spectral volume rendering using GPU-based raycasting.
Magnus Strengert
Thomas Klein
Ralf P. Botchen
Simon Stegmaier
Min Chen
Thomas Ertl
Published in:
Vis. Comput. (2006)
Keyphrases
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volume rendering
graphics hardware
ray casting
volume data
volume visualization
texture mapping
processing speed
real time
direct volume rendering
image based rendering
ct data
parallel processing
image analysis
general purpose