A Case Study on Logging Visual Activities: Chess Game.
Sükrü OzanSevket GümüstekinPublished in: TAINN (2005)
Keyphrases
- game playing
- imperfect information
- game tree search
- board game
- game tree
- computer chess
- visual information
- human players
- case study
- activity recognition
- artificial intelligence
- alpha beta search
- role playing
- game theoretic
- test bed
- game theory
- video games
- evaluation function
- perfect information
- general game playing
- nash equilibrium
- game design
- computer games
- human activities
- high level
- low level
- minimax search
- website
- learning scenarios
- two player games
- monte carlo tree search
- neural network
- virtual world
- learning games
- monte carlo
- digital games
- visual perception
- visual cues
- educational games