Login / Signup
Towards the Gamification of VR Authoring Environments.
Robin Horst
Marcel Schmitt
Andreas Leipe
Ramtin Naraghi-Taghi-Off
Ralf Dörner
Published in:
ICAT-EGVE (Posters and Demos) (2022)
Keyphrases
</>
virtual reality
dynamic environments
virtual environment
learning objects
authoring tool
e learning
user experience
real time
data mining
machine learning
learning process
computer graphics
highly dynamic