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Towards the Gamification of VR Authoring Environments.

Robin HorstMarcel SchmittAndreas LeipeRamtin Naraghi-Taghi-OffRalf Dörner
Published in: ICAT-EGVE (Posters and Demos) (2022)
Keyphrases
  • virtual reality
  • dynamic environments
  • virtual environment
  • learning objects
  • authoring tool
  • e learning
  • user experience
  • real time
  • data mining
  • machine learning
  • learning process
  • computer graphics
  • highly dynamic