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Realistic real-time rendering of landscapes using billboard clouds.
Stephan Behrendt
Carsten Colditz
Oliver Franzke
Johannes Kopf
Oliver Deussen
Published in:
Comput. Graph. Forum (2005)
Keyphrases
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real time rendering
computer graphics
image synthesis
image based rendering
gpu implementation
frame rate
cloud computing
computer vision
general purpose
d scene
stereo vision