Batch Steepest-Descent-Mildest-Ascent for Interactive Maximum Margin Clustering.
Fabian GiesekeTapio PahikkalaTom HeskesPublished in: IDA (2015)
Keyphrases
- user friendly
- virtual reality
- computer graphics
- real time
- evolutionary algorithm
- highly interactive
- interactive systems
- graphical interface
- maximum margin
- user interaction
- data sets
- artificial neural networks
- hidden markov models
- lower bound
- reinforcement learning
- multimedia
- e learning
- information systems
- computer vision
- databases