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Output-Sensitive Visibility Algorithms for Dynamic Scenes with Applications to Virtual Reality.
Oded Sudarsky
Craig Gotsman
Published in:
Comput. Graph. Forum (1996)
Keyphrases
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virtual reality
dynamic scenes
virtual environment
computer graphics
computational complexity
augmented reality
learning algorithm
three dimensional
virtual world
static scenes
virtual humans
interactive virtual
machine learning
virtual reality technology
space time
clustering method
em algorithm
viewpoint