Real-time rendering of layered materials with anisotropic normal distributions.
Tomoya YamaguchiTatsuya YatagawaYusuke TokuyoshiShigeo MorishimaPublished in: Comput. Vis. Media (2020)
Keyphrases
- normal distribution
- real time rendering
- computer graphics
- random variables
- standard deviation
- image synthesis
- gpu implementation
- image based rendering
- covariance matrix
- probability density function
- probability distribution
- mixture distribution
- frame rate
- free form
- lead time
- gaussian distribution
- d scene
- gaussian mixture model