Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures.
Claudio E. PalazziStefano FerrettiStefano CacciaguerraMarco RoccettiPublished in: IEEE Trans. Multim. (2006)
Keyphrases
- computer games
- video games
- event detection
- game theory
- data sets
- game play
- game design
- educational games
- game theoretic
- nash equilibrium
- game playing
- nash equilibria
- information loss
- video event
- event recognition
- role playing
- cooperative
- e learning
- rich media
- condition action rules
- phase locked
- two player games
- music score
- real time strategy games
- learning games
- game tree search
- event sequences
- online game
- game based learning
- optimal strategy
- news articles
- incomplete information