Gaming the Game: Honeypot Venues Against Cheaters in Location-based Social Networks
Konstantinos PelechrinisPrashant KrishnamurthyKe ZhangPublished in: CoRR (2012)
Keyphrases
- location based social networks
- computer games
- educational games
- video games
- game play
- social networks
- game players
- location based services
- game based learning
- human mobility
- mobile games
- serious games
- online social networks
- multi player
- digital games
- games played
- game playing
- user generated
- user preferences
- social influence
- multi label classification
- role playing game
- social networking
- link prediction
- social network analysis
- online learning
- data streams
- website