2D LIDAR as a distributed interaction tool for virtual and augmented reality video games.
John McCormackJoseph PrineBradley TrowbridgeA. Carol RodriguezRyan IntegliaPublished in: GEM (2015)
Keyphrases
- augmented reality
- video games
- virtual objects
- human computer interaction
- learning games
- virtual reality
- computer games
- input device
- educational games
- game play
- game design
- learning experience
- mixed reality
- real environment
- head mounted display
- multi user
- live video
- real scenes
- serious games
- point cloud
- virtual world
- camera tracking
- commercial games
- machine learning
- physical world
- urban environments
- virtual environment
- e learning